

Bandwidth is expensive, especially when you're streaming Netflix in 4K. Instead, it was designed to handle large quantities of data shuttling between places in the most cost-effective way possible.

Standard internet traffic routing wasn't intended for low-latency gaming, like playing SCUM with optimized ping times. When you use wtfast, you can select a Proxy Server that sends your traffic directly to the game server instead of leaving your connection up to chance. wtfast allows you to reduce the number of hops to get much closer to your game server. There are multiple hops between your home internet connection and the SCUM server. Operating in less busy airspace allows private airlines to fly optimizeder than the usual commercial lines, often allowing business people to get to their destinations more quickly. For instance, private airlines fly higher in the air than standard commercial airline routes. Think of wtfast a bit like a 'optimized route,' where there are fewer cars on the road or fewer proutes in the sky. Wtfast is a utility that helps redirect your internet traffic from the 'regular' internet to a private connection. wtfast can significantly lower ping spikes, lags, jitters, and lost packet data which will result in better gameplay and more wins! wtfast establishes a private connection between you and the gaming server, which acts as a "optimized route”, allowing you to transfer data much more rapidly. Instead of only being stuck with your default internet path between your device and the game server, wtfast gives you thousands and thousands of possible different connections to explore and test-drive. wtfast works by redirecting your gaming traffic to a private connection. Wtfast is the world’s leading ping enhancer software, that gives you a much smoother and optimizeder gaming experience. Ping enhancers help lower your ping by improving the communication of your machine and the game server.

With that said higher pings mean lag for any online game that you play. Basically, ping is the amount of time (usually measured in milliseconds) your machine and a game server takes to communicate with each other. Ping is a regular occurrence in online games. The more responsive and 'twitchy' the game mechanic, the more critical it is to make sure your connection is both optimized AND smooth. When your ping spikes suddenly, it almost always results in a missed move in games like first-person shooters, MOBAs, or fighting games. These drastic ping spikes are your enemy when it comes to online games and latency-sensitive applications where real-time interaction is expected. A ping spike is what happens when your lag jumps suddenly, like when you go from a stable 10ms ping time to an unstable 300ms response. Unsurprisingly, you miss your critical move entirely! Not only do you lose the match, but now you're pissed off with your little brother.Ī ping spike is like having your brother shove you out of your chair right as you're about to make that move in SCUM. BAM! Your little brother runs up and shoves you out of your chair. Imagine playing SCUM, and you are about to make a critical move that requires the quickest reflexes. By using wtfast, you have more chances of lowering your latency and achieving a much better gaming experience. We have dedicated servers across 190 different countries which will reduce the number of hops needed to transfer between different servers. wtfast helps in reducing your latency, as well as protecting you from lag spikes and high ping times. The lower your latency, the optimizeder the data will be delivered to the game server and the quicker for the data to return to your computer.Ī low latency connection time will have a significant improvement in your gameplay, especially on optimized-paced games like SCUM where you need to execute an action quickly. If you lower your latency by 500ms, you'll also lower your game response time by 1000ms, which corresponds to a second, and so on. Basically, your response time is 2x the latency which means, if you lower your latency by 250ms, you'll also reduce your game response time by 500ms, which is half a second. On the other hand, your game response time is the time it takes for the data and the corresponding event to reach the game server and then back to your computer. Latency is measured in milliseconds, and a second is composed of 1000 milliseconds. Latency (in an online gaming context) refers to the average total time that it takes for your computer to send data to the gaming server. Latency is a term that is commonly used in online gaming.
